libgrape-lite
A C++ library for parallel graph processing
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grape::cuda::VertexArray< T, VID_T > Member List

This is the complete list of members for grape::cuda::VertexArray< T, VID_T >, including all inherited members.

Base typedef (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >private
Clear() (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
D2H() (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
D2H(const Stream &stream) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
d_data_ (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >private
DeviceObject() (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
fake_start_ (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >private
GetVertexRange() const (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
H2D() (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
H2D(const Stream &stream) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
Init(const VertexRange< VID_T > &range) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
Init(const VertexRange< VID_T > &range, const T &value) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
operator[](Vertex< VID_T > &loc) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
operator[](const Vertex< VID_T > &loc) const (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
range_ (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >private
resize(size_t size) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
SetValue(VertexRange< VID_T > &range, const T &value) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
SetValue(const T &value) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
Swap(VertexArray &rhs) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
VertexArray() (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
VertexArray(const VertexRange< VID_T > &range) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inlineexplicit
VertexArray(const VertexRange< VID_T > &range, const T &value) (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >inline
~VertexArray()=default (defined in grape::cuda::VertexArray< T, VID_T >)grape::cuda::VertexArray< T, VID_T >