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Core
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Assets
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Scene
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Node
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Mesh
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MeshUtils
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Materials
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Geometries
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Cameras
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Lights
AmbientLight
The ambient light, extends from BaseLight.
Constructor
new G3D.AmbientLight(scene);
Arguments
name | type | description |
---|---|---|
scene | G3D.Scene | the scene you want to put the light in |
Example
const light = new AmbientLight(scene);
light.color = {r: 255, g: 0, b: 0};
light.intensity = 0.3;