Mesh
Face Mesh, extends from BaseMesh.
Constructor
new G3D.Mesh(scene);
Arguments
name |
type |
description |
scene |
G3D.Scene |
the scene you want to put the mesh in |
Properties
name |
type |
description |
geometry |
G3D.Geometry |
the geometry object |
materials |
{[key]: G3D.Material} |
the material collection |
Example
const mesh = new G3D.Mesh(scene);
mesh.geomtry = new G3D.Geomtry({
vertices,
normals,
uvs,
indices: {
foo: indices1,
bar: indices2
}
});
mesh.materials = {
foo: new G3D.RawMaterial(rawMaterialConfig),
bar: new G3D.PhongMaterial(phongMaterialConfig)
};