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Core
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Assets
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Scene
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Node
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Mesh
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MeshUtils
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Materials
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Geometries
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Cameras
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Lights
RawMaterial
Raw material, the rendered color is independent from lights.
Constructor
new G3D.RawMaterial();
Properties
name | type | description |
---|---|---|
color | {r: Number, g: Number, b: Number} | ambient color |
texture | G3D.Texture | ambient texture |
Example
const material = new G3D.RawMaterial();
material.color = {r: 100, g: 100, b: 200};
material.texture = new G3D.Texture(textureConfig);
mesh.materials['default'] = material;