RotateOrthographicCamera
The camera moving in a sphere polar coordinates. Extends from BaseOrthographicCamera.
Contructor
new G3D.RotateOrthographicCamera(scene);
Arguments
name |
type |
description |
scene |
G3D.Scene |
the g3d scene you want to put the camera in |
Properties
name |
type |
description |
radius |
Number |
the distance between camera and it's look at point (center point) |
alpha |
Number |
the alpha angle (on X-Z plane), from 0 to 360 |
beta |
Number |
the beta angle (vertical to Y axis), from -180 to 180 |
Example
const camera = new G3D.RotatePerspectiveCamera(scene);
camera.alpha = 60;
camera.beta = 45;
camera.radius = 100;