OrthographicCamera

Orthographic Camera, extends from BaseCamera.

Constructor

new G3D.OrthographicCamera(scene);

Arguments

name type description
scene G3D.Scene the g3d scene you want to put the camera in

Properties

name type description
near Number distance between camera and the near plane, default is 1
far Number distance between camera and the far plane, default is 1000
width Number width of the camera's view, default is 10
viewRatio Number view's width / height of the camera, default is 1

Example

const camera = new G3D.BaseOrthographicCamera(scene);
camera.near = 0.01;
camera.far = 100;
camera.width = 3;
camera.viewRatio = canvas.width / canvas.height;