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PBREnviroment
PBR enviroment config object.
构造函数
new PBREnviroment(config);
参数
| 名称 | 类型 | 描述 | 
|---|---|---|
| config | Object | config object | 
| config.lut | Image | BRDFLut Image | 
| config.diffuse | Object | collection of diffuse enviroment map images | 
| config.diffuse[face] | Image | diffuse image of a specified face, face can be front, back, top, bottom, left, right | 
| config.specular | Object | collection of specular enviroment map images | 
| config.specular[face] | Image | specular image of a specified face, face can be front, back, top, bottom, left, right | 
| config.specular[face].mip | Array | specular mipmaps | 
| config.specular[face].mip[i] | Object | specular mipmaps of a specified level | 
| config.specular[face].mip[i][face] | Object | specular mipmaps of a specified level and a specified face, face can be front,back,top,bottom,left,right | 
Example
const pbrEnv = new G3D.PBREnviroment({
    lut: lutImage,
    diffuse: {
        front: dfFrImage,
        back: dfBkImage,
        top: dfTpImage,
        bottom: dfBtImage,
        left: dfLfImage,
        right: dfRtImage
    },
    specular: {
        front: spFrImage0,
        back: spBkImage0,
        top: spTpImage0,
        bottom: spBtImage0,
        left: spLfImage0,
        right: spRtImage0,
        mip: [
            {
                front: spFrImage1,
                back: spBkImage1,
                top: spTpImage1,
                bottom: spBtImage1,
                left: spLfImage1,
                right: spRtImage1
            },
            {
                front: spFrImage2,
                back: spBkImage2,
                top: spTpImage2,
                bottom: spBtImage2,
                left: spLfImage2,
                right: spRtImage2             
            },
            ...
        ]
    }
})


