- 
                Core
 - 
                Assets
 - 
                Scene
 - 
                Node
 - 
                Mesh
 - 
                MeshUtils
 - 
                Materials
 - 
                Geometries
 - 
                Cameras
 - 
                Lights
 
Node
Base node clas, representing something transformable(translate, rotate, scale) in a 3d space.
Properties
| name | type | description | 
|---|---|---|
| id | Number | node's id | 
| position | {x: Number, y: Number, z: Number} | position, default is {x: 0, y: 0, z: 0} | 
| rotation | {x: Number, y: Number, z: Number} | rotation in euler angles, default is {x: 0, y: 0, z: 0} | 
| scale | {x: Number, y: Number, z: Number} | scale, default is {x: 1, y: 1, z: 1} | 
| parent | G3D.Node | parent of the node, default is null | 


