Scene
Scene.
Constructor
new G3D.Scene(engine);
Arguments
name |
type |
description |
engine |
G3D.Engine |
the g3d render engine you created before |
Properties
name |
type |
description |
clearColor |
{r: Number, g: Number, b: Number} |
background color of the scene, the r/g/b component should be from 0 to 255 |
Methods
render()
Render the scene.
pick(x, y)
Try to pick some mesh in the scene.
Arguments
name |
type |
description |
x |
Number |
the picking coordinate X value in canvas |
y |
Number |
the picking coordinate Y value in canvas |
returns
type |
description |
Number | null |
the picked mesh's id or null (picked no mesh) |
Example
const scene = new G3D.Scene(engine);
scene.clearColor = {r: 200, g: 200, b: 200};
function render(){
scene.render();
requestAnimationFrame(render);
}