BasePerspectiveCamera
Base perspective camera, extends from BaseCamera.
Constructor
new G3D.PerspectiveCamera(scene);
Arguments
| name |
type |
description |
| scene |
G3D.Scene |
the g3d scene you want to put the camera in |
Properties
| name |
type |
description |
| near |
Number |
distance between camera and the near plane, default is 1 |
| far |
Number |
distance between camera and the far plane, default is 1000 |
| fov |
Number |
field of view, default is 60 |
| viewRatio |
Number |
view's width / height, default is 1 |
Example
const camera = new G3D.BasePerspectiveCamera(scene);
camera.near = 0.01;
camera.far = 100;
camera.fov = 75;
camera.viewRatio = canvas.width / canvas.height;