DirectionalLight

Directional light, extends from Light.

Constructor

new G3D.DirectionalLight(scene);

Arguments

name type description
scene G3D.Scene the scene you want to put the light in

Properties

name type description
direction {x: Number, y: Number, z: Number} light direction from origin to light source, default is {x: 0, y: 0, z: -1}

Example

const light = new DirectionalLight(scene);
light.color = {r: 255, g: 0, b: 0};
light.direction = {x : 1, y : 1, z : 1};
light.intensity = 1.5;