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Core
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Assets
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Scene
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Node
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Mesh
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MeshUtils
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Materials
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Geometries
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Cameras
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Lights
DirectionalLight
Directional light, extends from Light.
Constructor
new G3D.DirectionalLight(scene);
Arguments
name | type | description |
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scene | G3D.Scene | the scene you want to put the light in |
Properties
name | type | description |
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direction | {x: Number, y: Number, z: Number} | light direction from origin to light source, default is {x: 0, y: 0, z: -1} |
Example
const light = new DirectionalLight(scene);
light.color = {r: 255, g: 0, b: 0};
light.direction = {x : 1, y : 1, z : 1};
light.intensity = 1.5;