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Core
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Assets
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Scene
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Node
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Mesh
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MeshUtils
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Materials
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Geometries
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Cameras
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Lights
BaseCamera
Base camera, extends from Node.
Constructor
new G3D.BaseCamera(scene);
Arguments
name | type | description |
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scene | G3D.Scene | the g3d scene you want to put the camera in |
Properties
name | type | description |
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center | {x: Number, y: Number, z: Number} | the center point the camera is looking at, default is {x: 0, y: 0, z: 0} |
up | {x: Number, y: Number, z: Number} | the up direction of the camera, default is {x: 0, y: 1, z: 0} |