- 
                Core
 - 
                Assets
 - 
                Scene
 - 
                Node
 - 
                Mesh
 - 
                MeshUtils
 - 
                Materials
 - 
                Geometries
 - 
                Cameras
 - 
                Lights
 
Texture
Texture.
Constructor
new G3D.Texture(config);
Arguments
| name | type | description | 
|---|---|---|
| config | Object | config object | 
| config.image | Image | texture image | 
| config.sRGB | Boolean | use SRGB mode, default is false | 
| config.flipY | Boolean | use flipY mode, default is true | 
| config.repeat | Boolean | use repeat mode, default is true | 
| config.mipmap | Boolean | generate mipmaps if possible, default is true | 
| config.mip | Image[] | custom mipmaps, optional | 
Example
const imageTexture = new G3D.Texture({
    image: textureImage,
    sRGB: true,
    repeat: true
});
const mannualTexture = new G3D.Texture({
    image: new Float32Array([
        1, 1, 1, 1, 
        1, 0, 0, 1
        0, 1, 0, 1, 
        0, 0, 0, 1
    ]),
    width: 2,
    height: 2,
    sRGB: true,
    repeat: true
});


