PointLight
The point light, extends from Light.
Constructor
new G3D.PointLight(scene);
Arguments
name |
type |
description |
scene |
G3D.Scene |
the scene you want to put the light in |
Properties
name |
type |
description |
position |
{x: Number, y: Number, z: Number} |
point light position, default is {x: 0, y: 0, z: 0} |
radius |
Number |
the point light's standard radius, default is 1 |
castShadow |
boolean |
whether to cast shadow, default is false |
castShadowFov |
Number |
shadow fov, default is 60 |
Example
const light = new PointLight(scene);
light.color = {r: 255, g: 0, b: 0};
light.position = {x : 3, y : 4, z : 0};
light.radius = 5;