PointLight
The point light, extends from Light.
Constructor
new G3D.PointLight(scene);
Arguments
| name | 
type | 
description | 
| scene | 
G3D.Scene | 
the scene you want to put the light in | 
Properties
| name | 
type | 
description | 
| position | 
{x: Number, y: Number, z: Number} | 
point light position, default is {x: 0, y: 0, z: 0} | 
| radius | 
Number | 
the point light's standard radius, default is 1 | 
| castShadow | 
boolean | 
whether to cast shadow, default is false | 
| castShadowFov | 
Number | 
shadow fov, default is 60 | 
Example
const light = new PointLight(scene);
light.color = {r: 255, g: 0, b: 0};
light.position = {x : 3, y : 4, z : 0};
light.radius = 5;