RotatePerspectiveCamera
The camera moving by a sphere polar coordinates. Extends from PerspectiveCamera.
Contructor
new G3D.RotatePerspectiveCamera(scene);
Arguments
| name | 
type | 
description | 
| scene | 
G3D.Scene | 
the g3d scene you want to put the camera in | 
Properties
| name | 
type | 
description | 
| radius | 
Number | 
the distance between camera and it's look at point (center point) | 
| alpha | 
Number | 
the alpha angle (on X-Z plane), from 0 to 360 | 
| beta | 
Number | 
the beta angle (vertical to Y axis), from -180 to 180 | 
Example
const camera = new G3D.RotatePerspectiveCamera(scene);
camera.alpha = 60;
camera.beta = 45;
camera.radius = 100;