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Core
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Assets
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Scene
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Node
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Mesh
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MeshUtils
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Materials
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Geometries
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Cameras
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Lights
BaseMesh
Base mesh, extends from Node.
Properties
name | type | description |
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visibility | G3D.Scene | visibility, default is true |
pickable | boolean | pickable, default is true |
renderLayerIndex | Number | the render layer index |
Methods
dispose()
Dispose the mesh and remove it from the scene.