- 
                Core
 - 
                Assets
 - 
                Scene
 - 
                Node
 - 
                Mesh
 - 
                MeshUtils
 - 
                Materials
 - 
                Geometries
 - 
                Cameras
 - 
                Lights
 
BaseCamera
Base camera, extends from Node.
Constructor
new G3D.BaseCamera(scene);
Arguments
| name | type | description | 
|---|---|---|
| scene | G3D.Scene | the g3d scene you want to put the camera in | 
Properties
| name | type | description | 
|---|---|---|
| center | {x: Number, y: Number, z: Number} | the center point the camera is looking at, default is {x: 0, y: 0, z: 0} | 
| up | {x: Number, y: Number, z: Number} | the up direction of the camera, default is {x: 0, y: 1, z: 0} | 


