- 
                Core
 - 
                Assets
 - 
                Scene
 - 
                Node
 - 
                Mesh
 - 
                MeshUtils
 - 
                Materials
 - 
                Geometries
 - 
                Cameras
 - 
                Lights
 
BaseMesh
Base mesh, extends from Node.
Properties
| name | type | description | 
|---|---|---|
| visibility | G3D.Scene | visibility, default is true | 
| pickable | boolean | pickable, default is true | 
| renderLayerIndex | Number | the render layer index | 
Methods
dispose()
Dispose the mesh and remove it from the scene.


